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Also, if a non-castle cover of darkness is used, you at least know of the position of the enemy, a very powerful bit of knowledge. By looking at the circle it creates, even if you can only see a small portion of it, is all you need to b-line it to your enemy's location. It is mentioned on other tips that the cover of darkness is very beneficial to the user to "hide from others." However, it unfortunately gives away the location of the Castle. Necropolis towns have a great strength / weakness when using the "cover of darkness". Believe me, cover of darkness on the map or in Necropolis town is one of the most annoying things that can happen. When you pass by cover of darkness, be sure to visit it - large area around will be shrouded on enemy's adventure map. If you have less than 3 marketplaces in towns, it's a good idea to visit marketplace map location. Try to build as many market places is possible before trading. This will defend your armies better giving you the ultimate advantage.Īlways capture mines even if you have heaps of resources: few Marketplaces will give you about 150 gold for one unit of resource - every mine is a gold mine! Also, you will prevent enemy from building some expensive troops and structures. If an enemy hero is nearby jump into the nearest castle. A hero needs armies in order to survive a city can always hire a new hero. Often it is better to take a city over a hero. NEVER leave armies for the enemy to recruit. If one of your cities or towns is going to be captured, buy up all your remaining armies and either leave them (in this case recruit a hero to get those little spell and attack/defense advantages) or run away with them to give to a stronger hero. Same applies to heroes, you will have more time to harm your enemy with offensive spells before running away and your one or two stacks will not be killed before you can run away. You will still lose, but arrow towers will have more turns and will hurt your enemy a bit more. When your castle is about to be attacked and you have only about 1000 gold, spend it all on lvl1 units, then divide those units into 7 stacks. Exceptions: If the enemy is near, or big army early on is crucial to winning the game, build creature dwellings and recruit your army instead of building a Capitol, this way you will have an army advantage, but don't forget to build Capitol on Week 3 or 4, otherways you won't have enough money to buy the troops. Okay, now you're ready to kick some butt! Build/upgrade the rest of structures as you please. If your town is rampart, think about Mystic Pond and Treasury around Week 3.īefore upgrading Creature Dwellings, build all the special structures which increase population of particular dwellings (ex.
#Heroes of might and magic 3 tutorial upgrade#
Next thing to do is to build all Creature Dwellings as soon as possible.īuild the most important ones first and don't upgrade until you've got all 7 creature dwellings! The reason is to have the highest number of creatures possible.Īnother important building on Week 3 is the resource silo, the sooner you build it, the more resources you'll get. (Capitol is destroyed if the town has been captured by an enemy who already has a capitol). Once you have the Capitol, have your town well defended, you don't want to face your walls nor spend 10000g on Capitol again! Now you have an income of 4000 gold per day, 200% population growth and castle walls with 3 arrow towers! Or build another Creature Dwelling (to have something to recruit next week) (Week 2) Build Castle if you haven't, then save money and build Capitol as soon as you can. (Day 2) Mage Guild (spellbooks to heroes required for City Hall) (Day 3) Blacksmith (First Aid Tent is useful in the beginning, but don't buy Ammo Carts required for City Hall) (Day 4) Marketplace (has no use in the beginning required for City Hall) (Day 5) City Hall (gives 1000 extra gold per day) (Day 6) Citadel (extra town defense +50% population required for Capitol) (Day 7) You'll have to decide here: either build a Castle (extra town defense +50% population required for Capitol) (Day 1) Town Hall (gives 500 extra gold per day)Ĭapture wood and ore mines as soon as you can, wood is the first priority for this building strategy. This plan works quite well on Easy and Normal difficulties, otherways it may take longer to complete. Building sequence can determine the outcome of the game.